About

CAROLINE HU

CHARACTER DESIGN  STORYBOARD   VISUAL DEVELOPMENT   ILLUSTRATION

​​​EDUCATION

University of Arizona, B.S Finance & Accounting

California Institute of the Arts, B.S Animation


EXPERIENCE

Adjunct Professor

University of Southern California School of Animation, 2014- present
Basic Fundamentals of Animation: Students are taught the basic rules of animation: bouncing ball, squash and stretch, timing, follow through, acting, flour sack and human walk cycles

Fundamentals of Character Design: Students are taught the rigors and fundamentals of character design: variation in shapes, silhouette, s-curves, expression sheets, turnarounds, variation in design styles, shapes in perspective.

Master Design and Story Development: Students are taught to design and develop an adaptation of a song/ poem/ short story, in which they design characters, layouts, backgrounds pertaining to their project, in essence building a world in which their characters live. They also create storyboards, one which is script based and another which is outline based, to further develop and build their concept. Students are also taught a brief overview of color scripting, based on their storyboards.


Laguna College of Art and Design, 2019-present
Storyboarding Fundamentals: I teach students first how to use Storyboard Pro, then are taught the basics of story building and storytelling through storyboard. Students are asked to design and develop characters based on a short story/ song/ poem, and to build a script based storyboard and an outline based storyboard. Students are also taught to do an action board, an emotional storyboard and are shown how to pitch, give feedback as well as take feedback.

Fundamentals of Character Design: Students are taught the rigors and fundamentals of character design: variation in shapes, silhouette, s-curves, expression sheets, turnarounds, variation in design styles, shapes in perspective.


​Chapman University Dodge College of Film and Media Arts, 2019- present
Drawing Fundamentals: I teach students the basics of drawing in this class: students are taught to open their minds and their loosen their approach to drawing first, be open to mistakes and to improvise upon those mistakes to create a finished piece. Students are also taught perspective, shading, proper use of tools and drawing techniques, as well as quick sketch and how to bring storytelling into their life drawing.

Fundamentals of Character Design: Students are taught the rigors and fundamentals of character design: variation in shapes, silhouette, s-curves, expression sheets, turnarounds, variation in design styles, shapes in perspective.


​California State University, Long Beach, 2019- present
Introduction to Animation: I teach students an overall introduction to animation. Here, students are taught to animate a walk cycle, design and develop characters from which they will learn Storyboard Pro, and create a storyboard based on these characters and world they create. They are also taught a general overview of Photoshop, character design, perspective and layout. Students are also taught to build storytelling in every drawing and idea they create, within the confines of their projects.


Oakwood School, 2019- present

Basic Mandarin Chinese: I teach kindergarten class the basic phrases and introductory words in Mandarin Chinese, using song and repetition and the relatonship of pictorial art and Chinese characters/ words.


Otis College of Art and Design, summer 2019
Basic Fundamentals of Animation: Students are taught the basic rules of animation: bouncing ball, squash and stretch, timing, follow through, acting, flour sack and human walk cycles.


Senior Creative Artist

Warner Bros. Consumer Products, 2007-2019
Responsible for conceptual and production character artwork for all Warner Bros. film and TV properties, including Looney Tunes, Harry Potter, Justic League, and Hanna Barbera in consumer products, including toys, plush, animation, live action films and graphic design for trends and style guides, in which I have worked on a multitude of design styles and mediums.


Associate Producer

Funny Garbage, 2005
Minoriteam (Cartoon Network): animation, storyboard, illustration.


Character Designer, Visual Development, Storyboard

Warner Bros. Animation, 1997-2004
Kangaroo Jack: direct-to-video, storyboard.
Zatanna: www.cartoonmonsoon.com: producer, director.
Ozzy & Drix: Art director, character designer, rough storyboard.
Osmosis Jones: lead character designer for all mainand incidental characters, prop design, story development.
Iron Giant: visual development.
Quest for Camelot: character designer, visual development.


Character Designer, Visual Development

Walt Disney Feature Animation, 1995-1997
Fraidy Cat (unreleased)
Fantasia 2000
Dinosaur
Legend of Mulan
Emperor’s New Groove
Lion King


Character Designer

Walt Disney Animation, 1998
Three Musketeers: costume design, character development.
Little Mermaid II: character design.
Lion King II: Simba’s Pride: character design and character turnarounds.
Lady & the Tramp II: character design


Character Artist

Disney Consumer Products, 1997-1998                  
Product design, conceptual design and character art for trends and style guides, character design, icons, and storybook layout for the following features:
Hunchback of Notre Dame
Hercules
Bug’s Life


SKILLS

Photoshop
Indesign
Illustrator
Animate
Storyboard Pro
SketchUp
Live action storyboard
General knowledge of After Effects, Premier
Green Belt,  over 15 years in Kung Fu, Ijo Ija Academy